I created a small game to test the Godot game engine. I was working on a new version of Bouncy Ball in Godot, but decided I needed something even simpler. So I figured the classic Simon game would do nicely.
This is a quick one off practice project to get the hang of using Godot, and how to distribute a game. So far I'm digging Godot. Exporting to Windows is pretty simple, and using it so far has been fairly easy. It is also deployed to itch.io.
Download
You can play it in your browser at https://coder8bit.itch.io/simone-said or download Simone Said 1.0 here but note it isn't signed and it contains an exe, so you will likely get a warning when you try to download and run it.
Instructions
Simone Said is based on the classic Simon electronic game. It's a short-term memory skill game.
Click the start button and it flashes a square and plays a tone. You repeat what the sequence. Keep going till you mess up.
The high score is only kept until you close the game.
History
From the wiki page, Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.