Just playing around with some very simple pixel art and animation. I'm digging the giggling art style.
I decided to make a game for each letter of the alphabet. Each letter is the first letter of the theme. This is "B" for "Block".
I created a small game to test the Godot game engine. I was working on a new version of Bouncy Ball in Godot, but decided I needed something even simpler. So I figured the classic Simon game would do nicely.
Gas Money Split version 1.2 is now available for both iPhone and Android. Version 1.2 has hetter support for metric, now converting between miles and kilometers, mpg and L/100 km, dollars per gallon and cents per liter. Also making an appearance is dark mode, as set by your operating system setting.
Bouncy Ball NG for iOS and Mac are now free! I wanted more people to be able to enjoy the game, so both the iOS and Mac versions are free.
Gas Money Split (GMS) version 1.1 for iPhone is available for free on the App Store. It now supports metric, works on iPad, and you can now rate GMS from within the app.
Gas Money Split (GMS) for iPhone is now available on the App Store. GMS is a utility for calculating how much a trip will cost, how much gas will be used, and how much each person should contribute. Kinda like a tip calculator.
Bouncy Ball NG for Mac has hit the Mac App Store! It supports playing with the keyboard and you can use a control pad. There is just something about the tactile feel I get when using my MFi Horipad Ultimate.
Bouncy Ball NG iOS and Apple TV versions are abailable on the app store today! You can view the iOS version here. Apple TV version you can find in the Apple TV store.
Progress to report on Bouncy Ball NG. iOS and Apple TV versions have been submitted today! Only took 12 builds. Had to kill off one bug, fix an issue with the splash screen on the iPad, but coolest of all was the new music.
Progress to report on Bouncy Ball NG. Beta testing and signing the certificates. Testing is going smoothly. Only a couple minor UI improvements so far. Biggest last minute change was adding diagrams of the controls to the Info screen. I think it helps a lot.
Progress to report on Bouncy Ball NG. The home stretch! Everything is implemented, and just doing a little more testing before posting to the app store. I’m very happy that the Horipad Ultimate also works on my Mac. iPhone X and Apple TV gave me the most trouble.
Progress to report on Bouncy Ball NG. Hello Apple TV! So now it will be available for the Mac, iPhone, iPad and Apple TV.
Much progress to report on Bouncy Ball NextGen, the iOS/macOS port of Bouncy Ball for the Color Computer. We now have a level selection screen, menu and game sounds, and the timer has been implemented.
I really had an itch to play Bouncy Ball, the Color Computer game I wrote back in 2016. I also needed to learn SpriteKit for iOS and macOS. So I put the two needs together and created Bouncy Ball NextGen for iPad, iPhone and Mac. Everything from the original is intact, only getting an update to the UI, level flow, and sounds.