Block Dodge progress 12/07

Date: Dec 7, 2024 / Last updated: Jan 4, 2025

Updated animation engine to be able to place sprites at the correct location based on X and Y position. Next step is to be able to clip left/right so I can get a block scrolling in from the right, and off to the left. Then a font routine for at least displaying numbers.

I finally tried Mame for debugging, and it works great. I can now debug code I compile with lwasm, which means I no longer have to use Edtasm. Nice as it edtasm is, it's a pain having to shorten label names, and pull out specific bits of code. Going to be checking out a video that will let me get listing files shown in the mame debugger.



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